

Dozens of Gyms will be needed even within just the first few levels, so getting that many Gyms will require some (probably quite significant) investments into having lots of Lumberjacks. Until Zone 60, having sufficiently high block can potentially result in warriors that the enemies cannot harm at all, which is certainly a good thing. Each of these helps open up the ability to benefit automatically (in some way).Ī Gym produces Block, which is phenomally useful as that helps keeps battling warriors alive. The nicest upgrades in this level are Battle, and then from Cell 5 (Bloodlust, so you needn't manually initiate fights), and Miner from cell 30, and Scientist from cell 40. For instance, with a Titimp's bonus, going with Wood increased from 6.65B/sec to 9.98B/sec (apparently rising by 50%), but staying with Science had an increase from +5567/sec to +16.8m/sec (rising 2917%). Trying to remain with a different trade instead has a relatively negligible impact. Remaining with Scientists helps to make sure that there are not as many scientists needed, so trimps who get employed can take on one of the other trades. Even earlier in the game, spending time around Scientists is probably usually not a bad habit to get used to. Later in the game, you will have a noticeably positive impact by being near Scientists, and a neglible impact elsewhere. Getting the number of Scientists above 1 will be helpful, but by the time you get 10, you may then manage to just forget about getting more scientists for much or all of the rest of the game (if you also spend time Researching except for temporary circumstances when you choose to actively help somewhere else). Actually, as soon as you have a reasonable opportunity to afford such, increase the number of Scientists up to 10. You will certainly want to get at least one Scientist as soon as possible. Science should be the default permanent home, except when hopping over the Build, unless you have a temporary gathering buff due to eating food. (Instead, Build.) After you have at least one Miner (after battling in Cell 30), you will want to hang out in Science. Adapt as appropriate for whatever situation you may be in.Īfter you have at least one Farmer and one Lumberjack, you will want to engage in mining Metal until you have at least 100 Metal, but do temporarily stop mining Metal anytime you have something in the queue. (As long as you have 2 or more breeders, they are likely to produce more breeders to help solve any breeder shortage.)Īfter you have used the portal, some of the rest of this advice listed under Zone 1 will depend on what “Challenge” is loaded. Still, to be on the safe side, remember that getting below 2 breeders will always be undesirable as that will prevent further breeding. Eventually you should end up with more breeders than workspaces, at which point you can probably stop needing to worry so much about the number of breeders, as they may keep their numbers up enough to be self-sufficient. The breeders will breed and add to the number of breeders. Relying on traps is undesired, because breeding should be so sufficient that you're better off helping somewhere else. If you do, you may entirely eliminate breeding until you get more breeders, by either firing trimps or checking traps. Once you have breeders, be careful not to hire so many trimps that you reduce the number of breeders to less than 2. The other way is to get trimps from traps. The best way to do that, in the long term, is going to rely on breeders. Later zones might have more events that are useful enough to be worth checking for more notes. This may expand over time.Ĭomments for Zones up through Zone 2 are likely pleasantly thorough. This is simply some notes which might, or might not, be helpful. The author of this guide does not, at the time this guide was created, profess to be an expert in this game.
